The role of technology in the classroom is essential, that
much we have determined. Now the question remains, what is the best way to
accomplish a successful, engaging classroom with this technology? Video games,
and other technology like it, are one way to grab student’s attention and
create an effective classroom environment. I have experienced this engagement
first hand when I piloted a new app from Glass Labs. It was called Mars
Generation One: Argubot Academy. The objective was to walk around the space
station collecting evidence and reasons to support your claim. The student
would then choose the best combination and battle the opposing team’s argubot.
Whoever had the stronger argument, would be victorious. This was in fact
engaging for the students and reinforced the lesson of finding and using the
best evidence and reasoning. This is a fantastic example of how gaming can be
used in the classroom for an effective lesson.
Students
are naturally curious and competitive, so why not feed that curiosity and
competitive nature with a fun, academic game? Students can be exposed to
multiple experiences where their curiosity enhances their problem-solving
skills. This skill is vital to be successful in the real world. The skills
learned through gaming, such as problem-solving, or even quick decision making
can be translated from the virtual to real world. Some may say that this is a
negative effect of gaming, the fact that children may confuse the two. However,
as with anything, teachers and parents need to be proactive and teach
appropriate behavior and understanding of the purpose of technology. It is to
enhance our learning for our future real world experience, not replace it. “Technology is powerful and complicated.” That
is why a combination, or balance, between technology and traditional form of
learning should be used. Technology can be used to “express themselves, find
other people, and remake the world on their own terms.” So, let’s let them fly.
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